Complete Monster
by
Radaghast Kary
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Deep Merfolk
is
Merfolk
3e
TN
Pathfinder facts
CR: 3
XP: 800
Size: Medium
Type:
Humanoid
Tags: aquatic
Initiative: +9
Senses: blindsense 30 ft., darkvision 60 ft.
AC: 17, touch 15, flat-footed 12 (+5 Dex, +2 natural)
HP: 30 (4d8+12)
Saves: Fort +4, Ref +6, Will +4
Speed: 10 ft., swim 40 ft.
Melee: spear +6 (1d8+4/×3)
Abilities: Str 17, Dex 20, Con 16, Int 11, Wis 10, Cha 11
Attacks: Base Atk +3; CMB +6; CMD 21
Feats: Improved Initiative, Power Attack
Skills: Perception +2, Stealth +9 (+17 underwater), Swim +16; Racial Modifiers +8 Stealth (while underwater)
Languages: Aquan
Organization: solitary, family (2-4), or tribe (10-15)
Treasure: standard (spear, other treasure)
Pathfinder sources
Bestiary 5
Pathfinder links
Deep Merfolk in Pathfinder 1 SRD